Kingdoms
The colour of House Teven is red, the colour that represents war and blood! The most popular warriors and warlords frequent House Teven. Warriors who visit this dynasty train and fight with the members. They also receive combat training. They earn bonuses for their combat training. If you like physical and warrior challenges, the Teven Dynasty may challenge you a bit!
The House of Rasan specialises in the art of sorcery. Members of this dynasty are trained in magic. Sorcerer emperors usually come from this dynasty. They learn all the basic rules of magic and sorcery and strive to specialise themselves in a school. If you want to join the Rasan Dynasty, you must earn points in all schools of witchcraft and magic!
The power of the Solon Dynasty comes from trade and taxes. They control the most important trade routes and have had that power since the founding of the empire. If you are a member of the Solon Dynasty, you will never have a shortage of money and you can meet all your needs very cheaply from the city of cheapness.
The imperial dynasty lives in the imperial palace, protected from mortals. Well-trained and experienced guards guard the palace day and night. To enter the palace you have to pass through the gate. No warrior or anyone else can use weapons there...
Skill Info
The attack power and/or the effect of all the skills decrease by 20%. It is not a special order, just it does not belong to neither orders.
Warriors of Light:
The skills of the order of the Warriors of Light increase with 25%.
Dark Power:
The skills of the order of the Dark Power increase with 25%.
"The skills are developable till level 40 (10 levels per block). The level of the character and the skills affect the learning of the skills. The character gives a skill point after every level up. You can increase the level of a skill with these skill points. You can use up the points later too, they will not be lost, just they will increase with every level up. Every class can learn skills from level 5, then new skills will be learnable after every 15 levels. If you do not have enough level to a skill, it will be visible in grey. If you can learn a skill, a small signal plus will appear on the skill icon. If a skill reaches 10 levels, it will go to the next stage."
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Every class can learn their own skills. From level 110 everybody can choose an order. E.g. if you choose the Light Order, even your Dark skills will remain but they will be weaker by 20%. The values of the neutral skills do not change if you choose an order.
Physical: Strength (STR) and the attack power of the weapons can influence these skills. Defence against them: defence against the weapon which the character holds, and the 'defence' bonus (e.g: sword defence or two-handed defence).
Magic-based: Intelligence (INT) and the magical attack value of the weapons can affect them. Defence against them with the 'magic defence' bonus. The fan defence can decrease only the value of the normal hits, so this bonus is not too useful (it does not affect the skills).
Buffs: Support Abilities: Each character has their own support abilities that can only be applied to their own character. For example, abilities like Sword Energy, Inner Power, and Blade Energy fall into this category. Additionally, there are support abilities that can be applied to other characters, notably those belonging to Wizard characters. The third type consists of debuff abilities. In the game, there is only one debuff ability, Petrun's 'Purge', which can nullify the support abilities on another character.
In the Rich District, you can encounter the Wise Monk, who offers the service of resetting your skill and status points for 10,000 Gold per level. Therefore, a character at level 10 would pay 10 × 10,000 = 100,000 Gold for the reset.
Classes
The Warrior class represents the quintessential embodiment of martial prowess. Thriving in close-quarters combat, its primary instrument of destruction is a razor-sharp sword wielded with deadly precision. Preferring open and direct confrontations, the Warrior strives to swiftly overpower opponents. Fortified by robust armor and a remarkable pain threshold, it can endure a multitude of injuries, ensuring resilience even if the adversary manages to weather the initial onslaught.
Weapons: Sword - Spear
Petruns are the great masters of dark magic. In battles, they typically employ dark magic, rendering conventional weapons less effective against them. They specialize in aggressive and destructive spells, prioritizing offense over defense. To join this community, one must complete a series of rigorous training sessions consecutively. Deformed hands signify the complete transformation into a full-fledged wizard.
Weapons: Sword
Assassins are characters in the game world who represent speed and agility. They leave no chance to their opponents with their high-speed attacks. They have good aim abilities thanks to their predictive skills. Their durability is very low.
Weapons: Dagger - Bow
"Wizards are characters that embody intelligence and power in the universe. They possess magical abilities coupled with physical prowess. While they leverage both physical and mental strength in the arena of battle, they often struggle to accumulate sufficient magical power.
Weapons: Fan - Staff
Battleground
The Battleground is a game mode based on PvP, and players can sign up for it alongside normal gameplay. You can sign up for a battle on the Battleground lobby surface by clicking on the Sign Up button.
On the sign-up surface, you can see the available Battleground modes, and you can sign up for more than one type at the same time. If there is no selected battle category, the player will be signed up for all the battle types. After the sign-up, the player will be added to the waiting list of the selected game mode.
It is possible to sign up with your group together when the group leader signs up. In this case, the waiting time may increase because the group members will be added to the waiting list together. The system will choose players from the waiting list based on their level and earlier performance on the Battleground. The goal is for the selected groups to be in balance.
After the teams are ready, the system sends an invitation to the selected players who can accept or reject it. If everybody accepts the invitation, the battle can begin. If somebody rejects it, he/she will be deleted from the waiting list, and the players who accepted the invitation will be moved back to the waiting list. The first battles will be used for listing the players, so it can happen that you will not fight with the right companions.
In Battleground, you can choose four different ways of fighting. Different tasks, randomly selected companions and opponents always make battles unique. The four modes of combat:
Domination: The essence of the Domination game mode is that the teams occupy strategic points on the field. Which team controls multiple points at a given moment is "dominal" and then the other team loses points. The team that has more points left in the end wins.
Deathmatch: The essence of the Deathmatch game mode is for teams to kill as many enemy players as possible in a given time for which they get points, and the team that got more points wins.
Power Hunting: The essence of the Power Hunting game mode is that teams score points by uploading the force crystals that appear on the tracks, and the team that scores more points wins.
Last Man Standing: In Last Man Standing, everyone fights against everyone and the one who survives last wins.
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Bosses
Alisa, embraced the magic passed down by her grandmother, Sahana. Her troubled childhood cast a shadow over every aspect of her life. Choosing to deviate from her grandmother's teachings, Alisa delved into the secrets of natural and enchanting magic, unleashing her insane and sadistic tendencies. Recruiting minions with dark magic drawn from the bloodlines of thieves and robbers, Alisa upset the delicate balance of magic. Fueled by a sense of rebellion, she became an outcast, disrupting the tranquility of the forests she once called home. Haunted by a desire to reshape the magical equilibrium, Alisa's actions as the Witch Queen brought destruction to the once-harmonious surroundings. The forest, once a sanctuary, now bore the scars of her rebellion, as Alisa's influence continued to spread like a dark stain across the land.
Harkoon'Teven, once a high-ranking military leader of the Imperial Empire, met a tragic end in a suicidal campaign ordered by the empire in the Mist Mountains. However, Vorodon, the dark mage, intervened, saving him from death but condemning him to the cursed existence of the undead. Consumed by bitterness, Harkoon harbored intense resentment towards the emperor, despising everything that reminded him of his former role in the empire. Having defeated the orc leader in the mountains, Harkoon seized control and concentrated all power in his hands. Under his rule, the Mist Mountains, once a majestic realm, now echoed with only one prevailing pleasure: the thrill of murder. Harkoon's lust for power and revenge manifested in a reign of terror, as the once-beautiful landscape succumbed to the darkness that enveloped his cursed existence.
The Black Dragon of the Lost Empire emerged from the desolate sands of the faithless realm. Despite the unforgiving nature of the harsh desert, he fiercely defends his territory, preying on unsuspecting victims who dare to cross his path. Being a dragon, he possesses an insatiable love for treasures, particularly those claimed from others. In his relentless attacks, the Black Dragon systematically plunders his victims, accumulating wealth and leaving a trail of death in his wake. Numerous expeditions have been launched to rid the land of this menacing creature, but each attempt has met with failure, swallowed by the immense challenge of overcoming the Black Dragon's formidable power. The vast desert, once a symbol of the Lost Empire's glory, now stands as a testament to the indomitable force that guards its secrets with fiery breath and unwavering resolve.
Alvarun’Novanga, risen from an irresponsible evocation ceremony, emerged as a power-hungry and ambitious deity with an insatiable gaze upon the mortal realm. Harnessing the darkest magic, he expanded his influence, leaving a wake of destruction in his path. The once-thriving land he descended upon is now known only as the Land of the Dead, where the living are a rare sight. Ugly armies of undead traverse the desolate landscape, seeking the few remaining living, flesh-and-blood individuals to transform them into new undead through their relentless destruction. The Reaper God's dominion grows stronger with each passing day, casting a shadow over the future as the once vibrant world succumbs to the inevitability of death. In the Land of the Dead, Alvarun’Novanga's malevolent power continues to rise, and the very essence of the future seems already entwined with the grasp of the Reaper God, foretelling a destiny veiled in darkness and decay.
The Minotaur King, once the ruler of the prosperous and magnificent Arabian Empire, faced a tragic turn of fate with the untimely death of his wife. Drowning in immeasurable pain, he sought solace with the distorted DenMor priests of an ancient deity. The resurrection ritual, performed with a sinister left-handed ceremony, twisted the king's mind and transformed the very essence of his human nature. Unable to bear the distorted reality he had become, the enraged king sought retribution. In a fit of anger, he ordered the burning of DenMor temples and the capture and execution of all the twisted priests responsible for his cursed transformation. In response, the high priests, angered by the king's defiance, cast a severe curse upon him, turning him into a monstrous Minotaur. Since that fateful curse, the Minotaur King's anger and thirst for revenge have remained unquenchable. He now respects no one, finding solace only in the act of killing. The once-prosperous empire now bears witness to the wrath of the Minotaur King, a relentless force driven by a desire for vengeance that echoes through the twisted corridors of the Minotaur Fortress.
Once among the most distinguished warlords of late Arabian Iradel, he is now a creature known only as the Dragon Warlord—a being no longer recognized as human. In the service of the king, this formidable warlord reveled in every battle, earning the highest honor of the empire, the coveted piece of law. His transformation into the Dragon Warlord began with the slaying of Sheba, a female dragon lizard, and the capture of its offspring. This act bestowed upon him a treasure that sparked envy among many. The magical power of the piece of law, coupled with the abilities inherited from the dragon lizards, granted him immense strength but demanded a toll on life itself. Throughout the fierce struggle with Sheba, the warlord sustained several wounds that forever altered his health. The once-honored warrior became a monstrous, raging beast—a transformation that marked the end of his humanity. The Dragon Warlord now roams the lands, a fearsome and unrecognizable force, his path defined by the echoes of past battles and the haunting legacy of the dragon's magic.
Once a prominent member of the esteemed Rasan family, she was a highly regarded lady known and sought after by many. Devoting her entire life to the realms of alchemy and magic, she held a profound love for the spider species that nature had crafted—a love that would ultimately lead to her tragic transformation.Driven by an obsession with merging herself with the beloved creatures, she conducted various experiments and perilous trials. Eventually, her efforts bore fruit, and the grand transformation occurred. The result was a colossal being, part human and part spider—an entity now known as the Spider Queen.The Spider Queen's monstrous goal became clear: to eliminate all human power and concentrate it within her formidable arachnid tentacles. The very species she had once cherished in her experiments now stood by her side as faithful servants, wreaking havoc on both humans and animals alike.With an insatiable desire for dominion, the Spider Queen weaves her intricate plans to rule, aiming to enslave the entire imperial empire. Her newfound form and abilities make her a formidable force, and the once-respected lady has now become a dark and looming presence within the depths of the Spider Dungeon.
General Wildar, once a revered military leader in the prosperous Aravonuria empire, earned the title "General of Generals" through his successful campaigns. Loyalty to the ruling couple defined his character, but his fate took a dark turn the night Queen Naga underwent a terrible transformation. Bitten by the insane Queen, General Wildar left the palace in a dazed state. After wandering beyond the Land of the Dead, he helped establish the Naga Palace, a twisted realm ruled by Queen Naga. Wildar's own transformation left him with a body resembling a half-human, half-scorpion creature. Despite the physical and emotional torment, Wildar embraced his cursed body's strengths, commanding a distorted army to defend the palace. Only Queen Naga's commands held sway over him. Ruthless and feared, General Wildar earned respect for his distorted army and servants within the dark confines of the Naga Palace.
Captain Eormenor, the Queen's devoted bodyguard, witnessed the cursed evening when his beloved ruler transformed into a fierce monster. Alongside General Wildar and other servants, they succumbed to the abominable rage of the Queen. Awakening with his mind overtaken by an evil force, Eormenor felt an irresistible urge to follow the insane Queen. Accompanied by others similarly cursed, they left the palace, all guided by the Queen's ominous curse. The curse gradually transformed Eormenor into a creature with snake-like features and an insect-shaped lower body, adapting well to the desert terrain. Their journey beyond the Land of the Dead did not alter Eormenor's mission: to protect the Queen at any cost, even as his own body deteriorated from the curse. The once-human Captain Eormenor became a twisted guardian, bound by a relentless commitment to shield the Queen, regardless of the personal sacrifices he had to endure.
Alone in the palace, Queen Naga reveled in solitude, wandering through vast, empty halls illuminated by mysterious blue torchlight. As a sharp pain gripped her chest, she hurried to the Main Hall, her undulating movements betraying a sense of urgency. Pushing open the massive door, the room plunged into darkness, with scattered torchlight weakening the power of the surrounding darkness. Approaching a far wall adorned with red diamonds, Queen Naga found a well filled with mystical liquid. Suppressing memories of her past, she leaned over the well, transferring her demonic staff from one hand to another. Gently touching the liquid with one of her hands, she recognized the inevitable truth—it was too late. In the liquid's reflection, Queen Naga witnessed the conclusion of a brutal battle. The warrior, weaponless, faced King Minotaur, who prepared for the final blow. The fight ended, and Queen Naga felt her soul lighten without remorse for the defeated warrior. A sizzling smile played on her face as the liquid's image vanished, and the strange feeling that had gripped her dissipated. She embraced her true self—an evil, ruthless, and ruthless Queen Naga, a strange semi-human, half-animal being.